Unity particle effects

Today we have been learning how to add particle effects in Unity. This is so that we can effectively produce a wide range different particle based assets…like…fire, snow, rain etc. It has been interesting, and I have been trying to work out how I can apply this in different scenarios e.g. jetpack flames, or crazy colours cm=oming off a superheroes cape…I think that it would be really great to link up the particle generator with some sort of music sequencer, so that colours and intensity will change accordingly with music, hi’s, lo’s , bass etc…

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