Unity particle effects

Today we have been learning how to add particle effects in Unity. This is so that we can effectively produce a wide range different particle based assets…like…fire, snow, rain etc. It has been interesting, and I have been trying to work out how I can apply this in different scenarios e.g. jetpack flames, or crazy colours cm=oming off a superheroes cape…I think that it would be really great to link up the particle generator with some sort of music sequencer, so that colours and intensity will change accordingly with music, hi’s, lo’s , bass etc…


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: