Maya Revision

In our first session back with Mat we went over what makes a good character, and then went on to do a bit of a re-cap in Maya. Once we had a bit of a play making objects, Mat went to show us how to use the skeleton tool. It seems that this will be the basis of alot of our second year work. It doesn’t seem to hard but will obviously become more straining the more in depth we go. Above is a picture of my final arm made in the tutorial, that moved at the top as the shoulder, in the middle as the elbow and at the bottom as a wrist (the hand is missing in this photo).

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