Smokey smokey

In our recent tutorial we have been shown how to use particle effects. This is great for things like smoke (as above) and other such things like falling snow, magic effects etc….The process is quite simple, by adding code an object, then manipulating code to produce the desired effect. After discussing with the team, I think that we can use the particle effect to produce some good ambiance within our space. For example we could have a knee high hanging mist, possibly just over the water; we could also use it to have dust falling from certain areas, maybe through interaction with certain objects…Walking into a doorway and ahead dust falls from the ceiling….


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